# Key Features

The following features make PUML distinctively unique compared to other similar applications currently in market:&#x20;

* Dual Token Model encompassing a valueless, infinite supply, in-game only coin (PUML) and a high utility, tradeable, finite supply coin (PUMLx). This allows PUML to operate within the US, providing a large potential user base on both B2B (PUML Corporate Offering which has seen over $500K in real revenue in the last 12 months) and B2C (individual users).
* PUML allows crypto native users to earn rewards using Move to Earn principles. Users are not required to own an NFT or PUMLx tokens to start earning.&#x20;
* Multi - Revenue Model (Primary & Secondary NFT Sales + Corporate facing API keys).
* Longer term challenges designed to actively incentivise long-term exercise and app usage.&#x20;
* PUML seamlessly connects to all major wearables (Garmin, Apple Watch, Fitbit, etc), allowing accurate tracking of health data.&#x20;
* All integrations are native connections and PUML can gamify rich health data such as steps, heart rate, calories and more.&#x20;
* Distributed Digital Health Record to protect user data.&#x20;
* Users can earn PUML by completing a range of challenges including: Steps, Meditation, Sleep, etc and then burn those in-game tokens for the Web3 native coin, PUMLx.
* Gamified Challenge Engine built on Ethereum and Polygon.

### **Gamified Sports and Wellbeing**

* Users rewarded with PUML from completing Physical & Wellbeing Health Challenges Challenges.&#x20;
* Earn our in-app token "$PUML" based on challenges completed, daily steps, NFTs staked and other multipliers.
* Metaverse Game in the pipeline that will combine Metalympics eligible NFTs for in-game competitions player-to-player. (Coming Soon)

### **Unique & Rare Non-Fungible Tokens \[for athletes and their fans] (Coming Soon)**

* Digital Marketplace enables the exchange of digital rewards for items in the real world.
* Rare Collectibles developed by PUML exclusively for PUML users in collaboration with rising Australian athletes.
* Community Activity Rewards are designed to promote active sports communities and incentivise community leaders.

### **Gamified Challenge & Reward Sponsorship \[for brands and sports organisations]**

* Challenge Leaderboards will be used to amp up the competition and promote the challenge.
* Participants are exposed to branding and products before joining challenges.
* Product promotion is chosen by the brand to most effectively reward participants and to advertise key products.

### Corporate Wellbeing Programs \[for businesses that care]

* Virtual challenges for ease of access and significant geographic scalability.&#x20;
* Full customisation available for businesses to take control over the wellness process.&#x20;
* Wellness analytics provided to corporates based on AI algorithms in a detailed dashboard to track employee wellness progress.
